deffxA collection of useful shader effects made ready to be used with the Defold game engine
VoxelSandbox survival game created with Light Engine (Development halted due to other projects)
Paint3DA program allowing painting textures of different channels SIMULTANEOUSLY on a 3d model
ShaderViewShaderView is an Android View that makes it easy to use GLSL shaders for your app. It's the modern way to use shaders for Android instead of RenderScript.
NablaOpenGL/OpenGL ES/Vulkan/CUDA/OptiX Modular Rendering Framework for PC/Linux/Android
parametric surfacesParametric surfaces drawn using the Rust + WASM toolchain with WebGL, React, and TypeScript.
sph openglSPH simulation in OpenGL compute shader.
goworldExperimental OpenGL-based 3D Engine witten in Go
redcubeJS renderer based on GLTF to WebGPU or WebGL backends.
sph vulkanSPH simulation in Vulkan compute shader.
manyworldsA scifi-inspired study of signed distanced functions and noise fields in WebGL
gamedex👾 The code for my game dev + computer graphics experiments on YouTube.
OceanSimulationOcean Simulation Based on a Model By Keith Lantz (https://www.keithlantz.net/)
pilkaAnother live-coding tool for creating shader demos, Vulkan+Wgpu powered.
defisheyeconvert ricoh-theta dual fisheye video to equirectangular format
glsl-doodleDrawing patterns with glsl shaders on modern browsers.
PhaserCHOPA TouchDesigner channel operator for phase-staggered animations
glsl-smaaSMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
spritekit-water-node🌊 Custom SpriteKit node that allows to simulate 2D water with respect to physics. The app demonstrates Flocking behaviour using GameplayKit, key-frame animation and custom fragment shader chaining (GLSL) 🤯
glslcSimple GLSL compilation checker that uses the display driver
WaterColoropenframeworks parametric shader effect watercolor
shaderviewA GLSL shader development tool for the LÖVE game framework.
adaA general porpose OpenGL app library
three-noiseSimple gradient noise library for use with Three.js. Now with fBm!
ShaderWriterLibrary used to write shaders from C++, and export them in either GLSL, HLSL or SPIR-V.
TD-Flow-ABSReal-time Flow-based Image and Video Abstraction in TouchDesigner.
linter-glslAtom package that lints GLSL shaders on the fly.
AndroidGLKitAndroidGLKit provides OpenGL ES 2.0 boilerplate codes for Android.
DuEngineAn efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers)
minigdxMinimalist Game Framework using Kotlin Multiplatform
vector-mathShader-math in haxe: library for GLSL vector operations, complete with swizzles and all
pixi-sdf-textSigned distance field text implementation for PixiJS