moon-cheeserMoon Cheeser is an infinite runner where the player plays as a mouse gathering cheese pieces and avoiding craters and other astronomical objects, such as comets and planets, on a moon made of cheese.
GlassGlass Programming Language.
CodebotFree and open source (MIT license) web-based IDE focused on game development.
flowing-terrainAlgorithm for creating 3 dimensional terrain maps and their likely watercourses.
Maze-RunnerThe Maze Runner game inspired by Chrome T-Rex. 🎮
ness-engineNessEngine is a 2D rendering engine for games
voxelfieldServer authoritative multiplayer shooter game with fully destructible terrain
COGEAn OpenGL "Engine" Written In C
shatter-engineMini-engine for small-scale personal development projects.
WildWorldSandbox freestyle multiplayer game/engine in LÖVE/LUA.
buildtoolA powerful automation tool for quickly and easily generating builds with Unity.
WaveCollapseFunctionUnity project that uses Wave Collapse Function to procedurally generate buildings
ServerAndLobbySystemServer and Lobby System WIP test in Unreal Engine 4 C++ and UMG using the OnlineSubsystem
newportModular game engine built in Rust
JCSUnityRapidly build your game with multiple or various components and preset default settings
BlueEngineBlue Engine is a general-purpose and easy-to-use graphics engine written in rust.
SpriteShatterSKSpriteNode animation extension to 'shatter' a node into smaller pieces
OSISEntity Component System with network support (for haxe)
themachinery-booksThis repository contains the source of "The Machinery book " and some other books.
MasendorEducational and historical wargame
IzzyEngineIzzy Engine is a complete recreation of Friday Night Funkin', aiming for easy custom content creation.
PCGML-Game-MechanicsMaster thesis: "Using Procedural Content Generation via Machine Learning as a Game Mechanic" with a prototype in Unreal Engine 4.22.
awesome-n64-developmentA curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more
ecsA dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift
o3tanksA command-line interface tool to build and run O3DE (Open 3D Engine) in containers
HyperLap2DA powerful, platform-independent, visual editor for complex 2D worlds and scenes.
Slimefun-StandaloneA standalone Game that is based on my Plugin "Slimefun 4". Maybe discontinued, I don't know... haven't worked on it for ages.
raylib-zigManually tweaked, auto generated raylib bindings for zig. https://github.com/raysan5/raylib
planetkitColorful blobs that might one day resemble planets
gamedex👾 The code for my game dev + computer graphics experiments on YouTube.
Grass.DirectXRealistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
Entitas-ReduxAn entity-component framework for Unity with code generation and visual debugging
name-needed🕹 A one man effort to produce an open source, intuitive and high performance Dwarf Fortress-esque game. Needs a name.
godot recipesLessons, tutorials, and guides for game development using the Godot game engine.
rippleSimple shared surface streaming application
minigame-rustA simple game made in Rust that runs on desktop and mobile
ahsohtoaStructure-of-array synthesis in C++20
godot box2dA C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects.
Cut The Rope ReplicaA "Cut the Rope" game replica, 2D fun mobile game about helping the frog get the candy.
Unidot-ImporterGodot Addon to import .unitypackage and other assets designed for Unity Engine.