AcidA high speed C++17 Vulkan game engine
RezonatorRezonator: Dynamics of human engagement
Number Wizard Ui OriginalIntroducing basic User Interface in the Complete Unity C# Developer 2D course (http://gdev.tv/cudgithub)
Excalibur🎮 An easy to use 2D HTML5 game engine written in TypeScript
Awesome GiderosA curated list of awesome Gideros resources, classes and tips.
YageSimple game engine, written in C++
RenderpipelinePhysically Based Shading and Deferred Rendering for the Panda3D game engine
Networked AframeA web framework for building multi-user virtual reality experiences.
AssimpThe official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
BfxrFlash + AIR sound effects generator. Based on Sfxr.
Pbr White Paper⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Pixelvision8Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
CoffeeAn opinionated 2D game engine for Rust
QengineRetro game engine for developers that enjoy creating games like it's 1997.
JustweengineAn easy open source Android Native Game FrameWork.
EngineFast and lightweight JavaScript game engine built on WebGL and glTF
Avg CoreA Future-oriented Adventure Game Framework based on React & Pixi.js. Docs: https://avgjs.github.io/docs/
UrsinaA game engine powered by python and panda3d.
AclAnimation Compression Library
RadialprogressbarCustomizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
Html5 AnimationFoundation HTML5 Animation with JavaScript example code and book exercises.
SxPortable base library for C programmers, designed for performance and simplicity.
Gameproject3游戏服务器框架,网络层分别用SocketAPI、Boost Asio、Libuv三种方式实现, 框架内使用共享内存,无锁队列,对象池,内存池来提高服务器性能。还包含一个不断完善的Unity 3D客户端,客户端含大量完整资源,坐骑,宠物,伙伴,装备, 这些均己实现上阵和穿戴, 并可进入副本战斗,多人玩法也己实现, 持续开发中。
Rhubarb Lip SyncRhubarb Lip Sync is a command-line tool that automatically creates 2D mouth animation from voice recordings. You can use it for characters in computer games, in animated cartoons, or in any other project that requires animating mouths based on existing recordings.
UnitygameframeworkThis is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
Grid SdkThe Grid SDK - Game engine for Lua
OuzelC++ game engine for Windows, macOS, Linux, iOS, tvOS, Android, and web browsers
Svelto.ecsSvelto ECS C# Lightweight Data Oriented Entity Component System Framework
UnvanquishedAn FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
PlayerRPG Maker 2000/2003 and EasyRPG games interpreter
GamenetworkingsocketsReliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
EcsLeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
UpbgeUPBGE, the best integrated game engine in Blender
EnttGaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Entitas CsharpEntitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Luxe Alphaluxe alpha - deprecated, unrelated to the new engine! see the readme or website for details - https://luxeengine.com/
PixelsA tiny hardware-accelerated pixel frame buffer. 🦀
ZirconZircon is an extensible and user-friendly, multiplatform tile engine.
JsfxJavascript Sound Effect Generator
EasyaiPython artificial intelligence framework for games
Silk.netThe high-speed OpenAL, OpenGL, Vulkan, and GLFW bindings library your mother warned you about.
TexturepannerThis repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
Hederapaint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time