const-tweaker🤪 Tweak constant variables live when running a program
magnum-tipsCollection of useful snippets for https://magnum.graphics
frameworkThe exomia/framework is used for building 2D and 3D games and more inspired by the XNA/Mono framework.
faur⚒️✨ My personal C games framework. 2D graphics, sound, inputs, states, ECS, and misc utils for data, files, math, memory, strings, time, and more. Builds for Linux, Windows, Web, and embedded devices.
DeadropDeadrop is a small game engine that was made as part of the Afterback project.
deffxA collection of useful shader effects made ready to be used with the Defold game engine
UnityHFSMA simple yet powerful class based hierarchical finite state machine for Unity3D
MedievalWarA simple turn-based strategy game using Phaser 3
awesome-playdateA list of awesome resources for Playdate (https://play.date) game development and the Playdate SDK (https://play.date/dev/)
sussesuper ültra sweet sprite editor
ggrsGGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!
moon-cheeserMoon Cheeser is an infinite runner where the player plays as a mouse gathering cheese pieces and avoiding craters and other astronomical objects, such as comets and planets, on a moon made of cheese.
cogMacro powered ECS Framework written in Haxe
CodebotFree and open source (MIT license) web-based IDE focused on game development.
hierarchical-pathfindingImplementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
buildBuild system scripts based on GENie (https://github.com/bkaradzic/genie) project generator
sdlppC++ wrapper for SDL2
surgescriptSurgeScript: a scripting language for games.
newportModular game engine built in Rust
MengineMengine is an multiple platforms engine for creating and running graphical games
octoawesomeThis is the code repository for the OctoAwesome project - a collection of daily, 20 minute long game development tutorial videos, iterating over the same piece of code
themachinery-booksThis repository contains the source of "The Machinery book " and some other books.
sdladaAda 2012 bindings to SDL 2
awesome-n64-developmentA curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more
ecsA dependency free, lightweight, fast Entity-Component System (ECS) implementation in Swift
o3tanksA command-line interface tool to build and run O3DE (Open 3D Engine) in containers
wfcGo port of the Wave Function Collapse algorithm
raylib-zigManually tweaked, auto generated raylib bindings for zig. https://github.com/raysan5/raylib
noxfuturaNox Futura is a Rust port of the C++ project of the same name. It's a Dwarf Fortress like, in 3D (and a futuristic setting). It's also a passion project, so I'm not expecting formalized release dates!
gamedex👾 The code for my game dev + computer graphics experiments on YouTube.
OCamlSDL2OCaml interface to SDL 2.0 (for Linux, Windows, MacOS, and ChromeBook)
Entitas-ReduxAn entity-component framework for Unity with code generation and visual debugging
CremaMeta data server & client tools for game development
name-needed🕹 A one man effort to produce an open source, intuitive and high performance Dwarf Fortress-esque game. Needs a name.
godot recipesLessons, tutorials, and guides for game development using the Godot game engine.
minigame-rustA simple game made in Rust that runs on desktop and mobile
ahsohtoaStructure-of-array synthesis in C++20
zig-gamedevBuilding game development ecosystem for @ziglang!
rmemMTuner SDK - Memory profiling library
godot-extrasMy collection of various plugins, modules, or patches for Godot
cl-liballegroCommon Lisp bindings and interface to the Allegro 5 game programming library
rend3Easy to use, customizable, efficient 3D renderer library built on wgpu.
flixel-studioEmbeddable, in-game editor for HaxeFlixel. Turn the existing Flixel debugger into a full-featured editor!